Methods

Two kinds of 3D models are provided: Photorealistic objects made by structure from motion and 3D-reconstructions designed with blender.

The structure from motion objects (sfm) are realistic, georeferenced models of the archaeological remains as they were found by the archaeologists in the excavation trenches. They thus provide a view below the present surface, as we are forced to backfill our excavations. The documentation was realised with a Nikon D800 and Agisoft Photoscan.


The second kind is a 3D reconstruction of how the ancient town and its structures may have once looked like in their undamaged stage. These are based on scientific work, like GPRadar and magnetic survey, the excavated

remains and on analogies from other sites.

 

The 3D reconstruction of the town was realised with the free software Blender, Unity5 and Unreal4 Engine.